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Armor



Credits

Armors

Perception Check
350 TYI-Flex Armor  
750 Armorply  
750 Personal Shield Generator Moderate: 100
850 X5 Malgon Armor Moderate: 100
1000 Personal Shield Moderate: 100
1000 Stormtrooper Armor Moderate: 100
1000

Nullifier Diffusion Armor

Difficult: 200
1000 Camo Scout Armor Difficult: 200
1250 Bulk Exploratory Armor Moderate: 100
1250 Microbe Armor Difficult: 200
1500

Dura-Armor

Difficult: 200

1500 Dragon Battle Armor  
1500 Arelik Armor Moderate: 100
3500 Orbalisk Armor Very Difficult: 350
2000 Gladiator Battle Armor Difficult: 200
2500 Felenar Armor Difficult: 200
4000 Superior Boarding Armor  
5000 Mandalorian Armor Heroic: 400
6000 Deluxe Boarding Armor Moderate: 100

 


 

Credits

Armor Upgrades

Perception Check
2500 Cortosis Weave Very Difficult: 250

 


 

Stormtrooper Armor

1000 Credits

Perception check: Moderate (100)

 The Stormtrooper Armor is most commonly worn by Stormtroopers. It is effective and hard to find if you are not a stormtrooper. Specialy designed to reflect blaster bolts, but it has several weak spots and is white so not as perfect as it could be.

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  • Armor Strength:

    10 vs. energy

    15 vs. physical

  • +5% chance to be hit by opponents

 


 

Camo Scout Armor

1000 Credits

Perception check: Difficult (200)

Developed and produced by Creshaldyne Industries, this speciallized armor was created to protect an individual while making them difficult to see. Woven into the fabric of the armor was circuitry that worked with tiny photoreceptive fibers built into the outer plating, absorbing ambient light and changing color to match the wearer's surroundings.  

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  • Armor Strength

    5 vs. energy

    5 vs. physical

  •  -10% chance for opponents to hit wearer

 


 

Dura-Armor

1500 Credits

Perception check: Difficult (200)

 Composed of neutronium, lommite and zersium molecules set in a certain matrix, dura-armor is industrial-strength protections which can absorb and re-direct blaster energy.

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  • Armor Strength

    25 vs. energy

    5 vs. physical

  •  +5% chance to be hit by opponents

 


 

Deluxe Boarding Armor

6000 Credits

Perception check: Moderate (100)

 This was a form of armored spacesuit produced by Wrokix Works, during the last years of the New Order.

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A vacuum suit which includes a small PSG and two arm mounted weapons of equivalent strength to E-11s with stun settings.

  • Armor Strength

    15 vs. energy

    20 vs. physical

  • PSG: Absorbs 50 Energy

  • +10% Chance to be hit by opponents

 


 

Mandalorian Armor

5000 Credits

Perception check: Heroic (400)

Requires RP with moderator

 The Mandalorian Armor is the finest armor built. It is rare and effective allowing movement and protection. It is worn most notably by Boba Fett.

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  • Armor Strength

    25 vs. energy

    25 vs. physical

 


 

Personal Shield Generator (PSG)

750 Credits

 Perception check: Moderate (100)

The Personal Shield Generator is a small pack worn on the back that generates a small, local deflector shield. It is rather expensive but very effective against blaster fire. 

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  • Armor Strength: Absorbs 25 energy

  • Absorbs damage from Lightsabers

  • May be worn in addition to other armors except Nullifier Diffusion Armor and Boarding Armors.

  • Penalties cumulative with other armors: +5% to be hit  by physical, +10% to be hit by energy.

 


 

Microbe Armor

1250 Credits

Perception check: Difficult (200)

 Developed by the Barabel race, microbe armor appeared to be formed from inflated pouches. The pouches actually contain a saline solution which supported the growth of microscopic organisms. These organisms were created to consume and thrive on radiation, and essentially "ate" the energy which was contained in a blaster bolt. This made the microbe armor a kind of living, ablative shield. Whenever the armor was hit with a blast, it stimulated the micro-organisms to reproduce, which actually made the armor more effective over time.

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Each energy hit increases the effectiveness of the energy deflection by 5, but each battle it begins anew with 20.

  • Armor Strength

    20 vs. energy

    5 vs. physical

  • +5% to be hit by opponents

 


 

Nullifier Diffusion Armor

1000 Credits

Perception check: Difficult (200)


This specialized piece of technology was a piece of ancient technology, rediscovered by Vallikor En-Vahdi. It was a full suit of armor, including helmet and tactile gloves, which emitted a powerful force field around the wearer. This force field absorbed all forms of energy thrown at it, both from without and within. This meant that the wearer had to use projectile weaponry while the armor was activated, or else all shots fired would be absorbed by the armor before they could hit their target.

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  • Armor Strength

    Absorbs 80 energy

    10 vs. physical

  • +5% to be hit by opponents

 


 

Orbalisk Armor

3500 Credits

Perception check: Very Difficult (350)


This barnacle-like creature lived on the moon Dxun. These symbiotic parasites were protected by a hard shell, and oozed an acidic slime that they used to eat away at whatever surface they attached themselves to. Orbalisks preferred to feed on living flesh, and could infest a living sentient in minutes. These creatures were attuned to the Dark Side of the Force, having lived in proximity to Exar Kun's tomb for many millennia. Because of this, any orbalisk which attached itself to a Sith Lord or other Dark Side adept would form a mutually beneficial symbiosis. Many Sith warriors chose to use orbalisks to create a kind of living armor which grew as the orbalisk reproduced. The individual orbalisks had to be removed, or the being would be covered and consumed by the orbalisk family. However, once a stable, symbiotic relationship was established, the orbalisk armor actually helped heal wounds which its host suffered.

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Provides the wearer with +5 healing a day and reduces wounds at the end of a battle by 15.

  • Armor Strength

    10 vs. energy

    10 vs. physical

 


 

Superior Boarding Armor

4000 Credits

Perception check: None


This model of personal, armored spacesuit was produced by Merr-Sonn, and was described as spacetrooper armor for the independent spacer.

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Vacuum suit which includes a small PSG and two arm mounted weapons of equivalent strength to DL-44s with stun settings.

  • Armor Strength

    10 vs. energy

    15 vs. physical

  • PSG: Absorbs 25 Energy

  • +10% Chance to be hit by opponents

 


 

X5 Malgon Armor

850 Credits

Perception check: Moderate (100)

 
This form of protective armor was originally developed for use by individuals who had to work in areas where fires were a threat. The X5 Malgon armor was equipped with an onboard supply of fire-retardant chemicals, which could be expelled through a series of small nozzles, providing an added measure of protection against fires. The development of the X5 was halted by the Empire, but no official explanation was ever given.

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Entirely deflects flamethrower damage and reduces thermal detonator damage by 40.

  • Armor Strength

    5 vs. energy

    5 vs. physical

 


 

TYI Flex Armor

350 Credits

Perception check: None

 
This form of personal armor was manufactured by Drolan Plasteel some 4,000 years before the Battle of Yavin, and was made from steel-reinforced plastics which allowed it to be slightly flexible yet able to withstand blaster fire and small projectiles.

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  • Armor Strength

    5 vs. energy

    5 vs. physical

 


 

Bulk Exploratory Armor

1250 Credits

Perception check: Moderate (100)

 
Known as a BEA, this form of protective gear provided a wide range of protection from heat and light.

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Provides immunity to Luma grenades and 20 deflection against Thermal detonators and Flamethrowers.

  • Armor Strength

    10 vs. energy

    5 vs. physical

  • +5% Chance to be hit by opponents

 


 

Dragon Battle Armor

1500 Credits

Perception check: None

 
This was the brand name of the NLZ5-11 personal combat protection was once manufactured by SoroSuub.

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  • Armor Strength

    15 vs. energy

    15 vs. physical

  • +10% Chance to be hit by opponents

 


 

Felenar Armor

2500 Credits

Perception check: Difficult (200)

 
This unusual body armor was developed by the extinct Felenar race, many millennia before the Battle of Yavin. It was created from a number of exotic materials, and provided excellent protection and maneuverability for the wearer.

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  • Armor Strength

    15 vs. energy

    15 vs. physical

 


 

Arelik Armor

1500 Credits

Perception check: Moderate (100)

 
Developed by Stavren Arelik, this protective suit was designed with bounty hunters in mind. It provided modest protection against blaster and projectile weapons, but was designed to be upgraded and adapted to specific needs.

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  • 750 Credits for +5 versus Physical

  • 750 Credits for +5 versus Energy

  • 500 Credits for 1 PSG installation

  • Armor Strength

    5 vs. energy (20 Max)

    5 vs. physical  (20 Max)

  • Maximum of 3 PSGs may be installed

  • +10% Chance to be hit by opponents

 


 

Armorply

750 Credits

Perception check: None

 
This matte-black armor plating was used by many pirate groups during the last decades of the Old Republic.

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  • Armor Strength

    10 vs. energy

    10 vs. physical

  • +5% Chance to be hit by opponents

 


 

Gladiator Battle Armor

2000 Credits

Perception check: Difficult (200)

 
This prototype personal combat armor was developed by the Min-Dal Company, and secretly tested in the criminal pit-fights in the Soruus System. It was also known as JX4 battle armor. Unfortunately for Min-Dal, the armor was so good the criminals were able to escape from prison while wearing it and wreak havoc in the system. They were finally apprehended by Imperial forces, but Min-Dal was forced to shut down production.

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  • Armor Strength

    15 vs. energy

    20 vs. physical

  • +5% Chance to be hit by opponents

 


 

Personal Shield

1000 Credits

Perception check: Moderate (100)

 
A small shield generator that can surround an individual with a protective field. The generator is often hidden in a belt or other bodily device. These shields have two drawbacks. First, they are too small to allow sufficient power for long-lasting protection. Second, the shield tended to get hot very quickly, literally frying the user if they accidentally touched the energy barrier.

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  • Armor Strength

    Absorbs 20 energy

  • Absorbs damage from Lightsabers

  • May be worn in addition to other armors except Nullifier Diffusion Armor and Boarding Armors.

  • Penalties cumulative with other armors:  +5% to be hit by energy.

 


 

Cortosis Weave

2500 Credits

Perception check: Very Difficult (250)

 
Weaving cortosis metal into a set of armor makes it resistant to the energies of lightsabers.

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  • Damage from Lightsabers is halved.