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Pod Racers

A Pod Racer with a random engine and one random modification may be purchased for 15% off the cost of all its parts otherwise a character may purchase all his own parts at full price.

 

Engines

Name

Speed

RU

Bonus

Credits

Exelbrook 750 60 +5% Maneuver 5000

Balta Trabaat

750

20

+10% Maneuver

5600

Vulperteen

760

55

+5% Maneuver

6100

Irdani Performance Group

775

80

Modifications cost -5% to purchase for this engine.

6200

Vokoff-Strood

775

20

+10% Maneuver

6500

Kurtob

775

15

+10% Maneuver

6700

Galactic Power Engineering

775

60

+5% Maneuver

 

Coolant Radiator: Turbo Boost may be extended for 1 round.

6800

JAK Racing

785

65

+5% Maneuver

7000

Farwan and Glott

785

40

+5% Maneuver

7250

Elsinore-Cordova

785

25

+10% Maneuver

7400

Bin Gassi

790

50

+10% Maneuver

7650

Radon Ulzer

795

30

+5% Maneuver

 

Coolant Radiator: Turbo Boost may be extended for 1 round.

7800

Keizer-Volucek

800

70

 

8000

Collor Pondrat

790

45

+5% Maneuver

8500

Manta RamAir

850

75

-5% Maneuver

9500

Ord Pedroula

825

35

+5% Maneuver

9700

 

 

Standard Modifications

Name Description Benefit Credits
Hull Upgrade Light Metal plating on the hull of a Pod Racer can mean the difference between life and death in a Pod Race. 5 RU for 50 credits

 (Maximum purchasable is 100 RU)

50
Traction
R-20 Repulsorgrip   +5 XP to Ground Vehicle 250
R-60 Repulsorgrip   +10 XP to Ground Vehicle 400
R-80 Repulsorgrip   +15 XP to Ground Vehicle 600
R-100 Repulsorgrip   +20 XP to Ground Vehicle 1200
R-300 Repulsorgrip  

+25 XP to Ground Vehicle

2600
R-600 Repulsorgrip  

+30 XP to Ground Vehicle

6000

Turning

Control Linkage   +5 XP to Ground Vehicle 200
Control Shift Plate   +10 XP to Ground Vehicle 400
Control Vectro-Jet   +15 XP to Ground Vehicle 700
Control Coupling   +20 XP to Ground Vehicle 1600
Control Nozzle  

+25 XP to Ground Vehicle

3800
Control Stabilizer  

+30 XP to Ground Vehicle

7500

Acceleration

Dual 20 PCX Injector   +5 to Speed 800
44 PCX Injector   +10 to Speed 2200
Dual 32 PCX Injector   +15 to Speed 5600
Quad 32 PCX Injector   +20 to Speed 7000
Quad 44 Injector   +25 to Speed 10400
Mag 6 Injector   +30 to Speed 14000

Top Speed

Plug 2 Thrust Coil   +10 to Speed 1000
Plug 3 Thrust Coil   +15 to Speed 2400
Plug 5 Thrust Coil   +20 to Speed 6000
Plug 8 Thrust Coil   +25 to Speed 14000
Block 5 Thrust Coil   +30 to Speed 17500
Block 6 Thrust Coil   +35 to Speed 20000
Air Brakes
Mark II Air Brake   +2% maneuver 700
Mark III Air Brake   +4% maneuver 1400
Mark IV Air Brake   +6% maneuver 3600
Mark V Air Brake   +8% maneuver 7000
Tri-Jet Air Brake   +10% maneuver 10400
Quad-Jet Air Brake   +15% maneuver 14000
Coolant Systems
Coolant Radiator   Extends Turbo Boost 1 round 800
Stack-3 Radiator   Extends Turbo Boost 2 rounds 1600
Stack-6 Radiator   Extends Turbo Boost 3 rounds 3800
Rod Coolant Pump   Extends Turbo Boost 3 rounds

+10 to Speed

7200
Dual Coolant Pump   Extends Turbo Boost 3 round

+15 to Speed

10600
Turbo Coolant Pump   Extends Turbo Boost 3 round

+20 to Speed

15000

 

 

Special Modifications

Elongated Combustion Tubes

These long tubes that attach to the rear of a typical podracer engine allow for longer-firing sparks when igniting the fuel liquid. The end result is that when using a turbo boost  the driver may add 2 rounds to the boost.

Extends turbo boost for 2 rounds

750

Enlarged Turbine Intakes

By enlarging the turbine intake, the driver of a pod racer can increase air flow and cooling of the engines. This will prevent the engines from overheating.

+60 to Speed

1000

Dual Combustion Chambers

Installing these dual combustion chambers prevents any mishaps from occurring during the race by ensuring that all engines are working properly.

+25 to Hull

1000

Dual Front Stabilizing Fins

These stabilizers are placed on each of the engines for increased stability.

+5% to Maneuver

1500

Forward Mounted Cockpit

A forward-mounted cockpit gives the driver of the pod a better visual range when looking forward, but detracts from the driver's peripheral vision.

+20 XP to Ground Vehicle

3000

Reinforced Rudder-Skids

These rudder-skids make sure that the pod's engines can take more of a beating without losing any maneuverability.

+25 to Hull

2500

Split-X Racing Engines

This modification can be made to any set of engines and effectively alters the aerodynamic structure of the engines. This gives the pod an incredible boost to its response time.

+10% Maneuver

3000

Durasteel-Reinforced Frame

This modification is just armor plating for podracers.

+50 to Hull

3500

Pressurized Power Fluid

Pressurized power fluid ensures that more fuel is getting into the engines, lacing it with a somewhat illegal chemical to make it burn faster.

+50 to Speed

 

500 credits per race for chemicals to use

7500

Secondary Turbines

Adding a pair of secondary turbines has two major effects. First, they increase a pod's maneuverability. Second, they provide an extra boost to a pod's top speed.

+5% to Maneuver

 

+25 to Speed

6000

Four Engines

Some racers modify their pods with additional engines. This puts less strain on each individual engine, and gives a bonus to speed and movement based on the types of engines used. All four engines must be made by the same manufacturer, and the new movement can be obtained by multiplying the speed ratings by 1.25 (a boost of 25%).

Increases speed by 25%

Cost of Engines

Fuel Atomizer

The fuel atomizer is a special modification invented by Anakin Skywalker which breaks the liquid fuel down and feeds it into the engines at an increased rate, thereby giving the pod more overall thrust. By combining certain chemicals to add to the engine fuel, the fuel breaks up at the molecular level and enters the pod's engines much more quickly.

+100 to Speed

 

750 credits per race for chemicals to use

10000

Sensor Jammer

The sensor jammer is an illegal device which, when placed on a pod, damages the telemetry scanners of another pod's computers.

-15% to Maneuver for all nearby pods (Within 5 points front or back)

6000

Nail Cannon

 

Damage 10-30

Can effect only pods immediately (Within 5 points) to the front

750

Razor Saw

 

Damage 10-40

Can effect only pods immediately adjacent (Within 5 points front or back)

1200

Smokescreen

This weapon trails a cloud of smoke behind the pod as if an engine was malfunctioning.

-20% Maneuver to other pods

Effects only pods within one length (within 10 points behind) to the rear

1000

Flame Emitter

The flame emitter is a particularly nasty weapon which uses excess heat from the engines to ignite a small amount of liquid fuel emitted through the engine's vents. They can only face outward on each engine.

Damage 10-50

Can effect only pods immediately adjacent (Within 5 points)

1200