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Smuggling/Shipping Loads


Illegal Loads


Low End Weapons

These weapons are somewhat non common, but still common enough to see them from time to time.

Difficulty of Perception check Purchase Price Smuggling Payment
150 4000 2000
150 pilot light check, if fail then only receive half the Payment
Takes up two loads
Medium End Weapons

These weapons are somewhat non common, but still common enough to see them from time to time.

Difficulty of Perception check Purchase Price Smuggling Payment
175 6000 4000
180 pilot light check, if fail then only receive half the Payment
Takes up two loads
High End Weapons

These weapons are not to be messed with, generally they are rare and extremely dangerous, leaving only a few daring smugglers to deal with it.
Often, it is bounty hunters on the receiving end of this type of load

Difficulty of Perception check Purchase Price Smuggling Payment
200 8000 6000
180 pilot light check, if fail then only receive half the Payment
Takes up two loads
Military Grade Weapons

The New Republic since it's humble beginnings as a rebellion has always relied on smuggling to get their hands on military grade weapons. These weapons are extremely dangerous and are generally not available for civilian use.

Difficulty of Perception check Purchase Price Smuggling Payment
250 10000 8000
250 pilot light check, if fail then only receive half the Payment and Imperial bounty on your head
Takes up two loads
Slaves

One of the oldest forms of smuggling around, this replaces spice with slaves and penal workers. These can be gathered from any system that is Imperial owned or gangster owned, the New Republic however is ever alert and keeps a close eye on the well beings of the smugglers. Smuggle at your own risk.

Got to have the higher sell for bigger Payment. Other wise the Payment was comparable to to medium equipment.

Difficulty of Perception Check Purchase Price Smuggling Payment
300 10000 10000
Takes up four loads
250 pilot light check, if fail then you only get five thousand credits and the New Republic puts a bounty on your head.
40% chance the slaves rebel and you gain no Payment, loosing your entire ten thousand cargo investment

Glitterstim


This form of spice mined on Kessel, it is a byproduct of the digestion of the spice grub. In its inert form, it is carried in small, transparent, black fibers. The fibers are almost alive, and twist and curl after being removed from their rocky veins. It takes a delicate hand to uncurl the fibers, because - although they are flexible - are also very brittle. Individual fibers are stored in light-tight containers. This work is time- and labor-intensive, and contributes directly to the high cost of glitterstim on the market. When exposed to light it ripens, becoming a pearly-blue color when ready for use. When consumed, it crackles and sparks due to contact with the light and saliva. It is the only known form of spice which heightens the user's latent mental powers. A user who consumes too much glitterstim often goes blind, and the substance is known to drive a Bith mad.

 

 

Difficulty of Perception Check

Purchase Price

Smuggling Payment

Failure of Check

850

2125

Moderate (100)

550

2125

Difficult (200)

350

2125

 

25% chance of addiction every use in which case user must have a dose every day (real-time) or suffer Blindness: -30% to all actions excepting force use.

 

3 days in withdrawal followed by 2 days in a Bacta Tank can relieve the condition.

 

-10% to successfully smuggle per load

 

200 pilot light check, if fail, then only half the Payment

 

Telepathy and Force Strength 50 (+50 for force users) for 6 rounds or 2 days real-time whichever comes first.

Ryll

 

A  mineral that generates a type of spice, but not the same variety as glitterstim. It is mined on the planet Ryloth, and is used in a number of medicinal ways. It is also illegally smuggled around the galaxy as a recreational drug. In any form or usage, ryll is highly addictive and very dangerous. Most refined ryll had a blue color.

 

 

Difficulty of Perception Check

Purchase Price

Smuggling Payment

Failure of Check

500

1000

Moderate (100)

300

1000

Difficult (200)

100

1000

 

-20 XP to Ranged Combat for duration of use.

 

25% chance of addiction every use in which case the user must have a dose every day (real-time) or suffer -25% to all actions.

 

3 days in withdrawal followed by 2 days in a Bacta Tank can relieve the condition.

 

-5% to successfully smuggle per load

 

100 pilot light check, if fail then only gain half the Payment.

+35 XP to Perception and Melee Combat for 6 rounds or 2 days real-time whichever comes first.

Andris

 

This white spice variety is found on the planet Sevarcos. It is much more abundant than the black, Carsunum variety. Andris is used as a flavor enhancer and preservative, although it has been claimed that the spice can induce euphoric feelings. It was discovered that andris which was stored in deep, intense cold had enhanced effects.

 

Difficulty of Perception Check

Purchase Price

Smuggling Payment

Failure of Check

250

450

Moderate (100)

150

450

Difficult (200)

50

450

 

 

+10 to any damage received for duration of use.

 

15% chance of addiction every use in which case the user must have a dose every day (real-time) or suffer -25% to all actions.

 

3 days in withdrawal followed by 2 days in a Bacta Tank can relieve the condition.

 

50 pilot light perception check, if fail then gain only half the Payment

+35 XP to Perception, +15 XP Melee Combat, and +15 XP Ranged Combat for 3 rounds or 2 days real-time whichever comes first.

Carsunum


This rare, black form of spice is mined on Sevarcos. When consumed, it induces a feeling of euphoria and heightened abilities. When the effects wear off, the user experiences lethargy and listlessness. The spice also has a toxic effect on the user's metabolism, and withdrawal often results in death because the body can't react fast enough to the change. The Healer's Guild learned that carsunum spice could control and prevent the spread of hive viruses.

 

 

Difficulty of Perception Check

Purchase Price

Smuggling Payment

Failure of Check

700

1750

Moderate (100)

400

1750

Difficult (200)

200

1750

 

10-70 damage is inflicted when the effects wear off.

 

15% chance of addiction every use in which case the user must have a dose every day (real-time) or suffer -25% to all actions.

 

3 days in withdrawal followed by 2 days in a Bacta Tank can relieve the condition.

 

-8% to successfully smuggle per load

 

150 pilot light perception check, if fail then gain only half the Payment

+25 XP to all skills for 6 rounds or 2 days whichever comes first.

 


Legal Loads


Food

Common food from across the galaxy ready for tranportation!

Difficulty of Perception Check

Purchase Price

Shipping Payment

Failure of Check

200

300

Moderate (100)

150

300

Difficult (200)

100

300

100 pilot light check, if fail then only receive half the Payment
 
Water

The liquid that keeps us alive is ready for shipping.

Difficulty of Perception Check

Purchase Price

Smuggling Payment

Failure of Check

220

380

Moderate (100)

170

380

Difficult (200)

120

380

100 pilot light check, if fail then only receive half the Payment
 
Wines

Exotic wines from across the stars.

Difficulty of Perception Check

Purchase Price

Smuggling Payment

Failure of Check

400

650

Moderate (100)

310

650

Difficult (200)

200

650

150 pilot light check, if fail then only receive half the Payment
 
Medical Supplies

Someone is always in trouble and medical supplies are needed by just about everyone. From small med kits to the more prized bacta, here it is.

Difficulty of Perception Check

Purchase Price

Smuggling Payment

Failure of Check

500

1000

Moderate (100)

450

1000

Difficult (200)

400

1000

200 pilot light check, if fail then only receive half the Payment
 
Legal Arms

Weapons that are legal to sell on the open market.

Difficulty of Perception Check

Purchase Price

Smuggling Payment

Failure of Check

800

1450

Moderate (100)

700

1450

Difficult (200)

600

1450

 
200 pilot light check, if fail then only receive half the Payment
 

Rare Goods


If its rare and legal, here is what your wishing for.

 

 

Difficulty of Perception Check

Purchase Price

Smuggling Payment

Failure of Check

1400

2200

Moderate (100)

1200

2200

Difficult (200)

1100

2200

 

 

 

250 pilot light check, if fail, then only half the Payment

 

 

Low Class Passengers

 

Their looking for a ride and don't care how they get there.

 

 

Difficulty of Perception Check

Purchase Price

Smuggling Payment

Failure of Check

100

180

Moderate (100)

50

180

Difficult (200)

20

180

 

50 pilot light check, if fail then only gain half the Payment.

Uses 1 Troop Slot per Passenger

Middle Class Passengers

 

They've got some credits to spare, so they'll take a nicer trip then they normally would dare

 

Difficulty of Perception Check

Purchase Price

Smuggling Payment

Failure of Check

140

250

Moderate (100)

80

250

Difficult (200)

60

250

 

 

100 pilot light check, if fail then only gain half the Payment.

Uses 1 Troop Slot per Passenger

Upper Class Passengers


They expect a certain "level" of accomidations but pay every credit for it.

 

 

Difficulty of Perception Check

Purchase Price

Smuggling Payment

Failure of Check

300

500

Moderate (100)

280

500

Difficult (200)

250

500

 

200 pilot light check, if fail then only gain half the Payment.

Uses 1 Troop Slot per Passenger

V.I.P. Passengers


The cream of the crop of the liner business. These rich or important individuals are your Diplomats, Admirals, and Emperors fit in this lovely catagory. They want luxury, they want security, and often they will want secrecy. If you can handle these boys/girls, you'll be able to retire soon!

 

 

Difficulty of Perception Check

Purchase Price

Smuggling Payment

Failure of Check

800

1800

Moderate (100)

700

1800

Difficult (200)

600

1800

 

300 pilot light check, if fail then only gain half the Payment.

Uses 1 Troop Slot per Passenger