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Starfighters


When a purchase of six or more fighters is made 25% will be taken off the total cost.

 

Links to the New Imperial Federation can be found under any entry in which information from that site was used.

Fighters requiring a perception or moderated rp, these do not apply for Officers of the respective military. For Example: An Imperial Naval/Army Officer can get a Tie-Defender without moderated rp.


Starfighter

Credits

Tie Fighter

2295

New Republic Defender

2690

Tie Interceptor

2780

T-Wing

2790

Pinook Fighter

3140

Z-95 Headhunter

3170

Corsair Class Starfighter

3300

TL-118 Starhammer

3250

Tie Bomber

3380

IRD Authority

3420

R-41 Starchaser

3470

Preybird Fighter

3490

Razor Fighter

3600

Miy-Til Fighter

3680

A-Wing

3885

Toscan Fighter

3885

Y-Wing

3910

Cloakshape Fighter

4000

Supafighter

4010

E-Wing

4070

Planetary Fighter

4130

Assault Gunboat

4180

Tie Advanced

4190

X-Wing

4220

Hetrinar Assault Bomber

4310

X-Wing Advanced

4420

Star Viper

4505

Skipray Blastboat

4815

B-Wing

4860

Missile Boat

5205

Tie Defender

5210

Tie Phantom

5830

 


 

Uglies

Credits

Deathseed

3020

Die Wing

3060

Y-Tie

3070

X-Tie

3210

X-Ceptor

3420

 


 

A-Wing

3885 Credits, 150 Perception Check

 

Designed by Alliance General Jan Dodonna and Victory-class designer Walex Blissex, the A-wing was among the fastest starfighters in use at the time of the Battle of Endor. The fighter is especially compact, allowing for excellent excelleration and maneuverability, but this leaves its internal systems especially vulnerable. 

According to X-Wing: The Bacta War, A-wings were not mass-produced, but rather built individually at different locations, leading to minor variations in each fighter. The New Republic might have set up A-wing factories later on, however.

Some sources say that the A-wing was designed in response to the Battle of Yavin, but the X-wing books state that Dodonna was captured just after that battle.(Source: Rebel Alliance Sourcebook)

 

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Speed: 120 MGLT

2 Laser Cannons

2 Warhead Launchers

Hull: 15 RU

Shields: 50 SBD

 


 

B-Wing

4860 Credits, 150 Perception Check

 

Heavy assault fighter. Much improved combat ability makes this an excellent replacement for the Y-Wing. The B-Wing (B stands for "Blade") itself was originally conceived as a way for the Alliance to attack enemy capital ships without using their own capital ships. The B-Wing's strange design make the fighter look like a flying cross, with the control pod at the top, retractable wings at the sides, and laser guns at the top and bottom. Finally, the stardrive is located at the center of the cross. The whole ship end up flying sideways. The B-Wing was originally designed without a hyperdrive, but was later modified to include one. This assault fighter can make 960 kilometers per hour in the atmosphere and was designed by Commander Ackbar (later an Admiral) and the Verpine hive colonies Slayn and Korpil. It was introduced shortly before the Battle of Endor.

 

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Speed: 91 MGLT

3 Laser Cannons

3 Ion Cannons

2 Warhead Launchers

Hull: 60 RU

Shields: 100 SBD

 


 

X-Wing

4220 Credits

 

Space superiority fighter. Excellent multi-role craft. Since its introduction, it has become the mainstay fighter of the Rebel Fleet. It is extremely maneuverable, even at its top sublight speed of 100 MGLT. It has also been clocked at 1,050 kilometers per hour in an atmosphere. The X-Wing was designed by Incom just before the Empire stopped contracting out naval construction. The Empire believed that Incom was infiltrated by Alliance sympathizers, and relieved the X-Wing team of duty. The X-Wing team then defected to the Alliance, flying out with all the X-Wing prototypes and the starfighter's plans. Their parting gesture to the Empire was to destroy all records of the X-Wing in Incom and Imperial databases. The Alliance then began to produce the X-Wing themselves, recognizing its potential.

FYI, the X-Wing used in X-Wing Alliance is the second version developed by Incom Corp and has improved (sublight) speed. Even later versions had sensors, improved shielding, further improved sublight speed and even eliminated the requirement of an astromech droid due to enhanced navigational computers.

 

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Speed: 100 MGLT

4 Laser Cannons 

2 Warhead Launchers

Hull: 20 RU

Shields: 100 SBD

 


 

Y-Wing

3910 Credits

 

Heavy attack fighter. Before the X-Wing, the Alliance had the Koensayr Y-Wing. This ship was aging at the time of the Battle of Yavin, and was a contemporary of the discontinued Z-95 Headhunter. The Y-Wing had a decent speed when it was released, but is now considered slow when compared with the swift X-Wing and the blindingly-fast A-wing. The Y-Wing is a strong, multi-role craft and the most versatile of all Alliance fighters. Its ion cannons allow disabling of enemy vessels. Many Y-Wing configurations exist. The BTL-A4 (sometimes referred to as the "Longprobe"), used in the Battle of Yavin, is a one-person fighter and carries extra sensors. The BTL-S3 requires a crew of two persons; a pilot and gunner.

 

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Speed: 80 MGLT

2 Laser Cannons 

2 Ion Cannons

2 Warhead Launchers

Hull: 40 RU

Shields: 75 SBD

 


 

Tie Fighter

2295 Credits

 

Space superiority fighter. Standard Imperial fighter in common use throughout the Empire. Its agility makes up for its lack of shielding. The TIE Fighter has been clocked at 1,200 kilometers per hour in an atmosphere. Like many other craft in the TIE series, its built to be as cheap as possible, with a titanium alloy hull and quadanium steel armored solar panels. The TIE Fighters are built exclusively from Sienar Fleet Systems components. Finally, these fighters only have a sublight drive fitted and lacks primary life support systems. The TIE Deluxe was an advanced TIE Fighter design, but was never deployed into combat. The fighter is short-range, requiring a nearby base of operations from which to obtain fuel and guidance. Because of the minimalistic design of this fighter, it has a high speed and very good manueverability. This high maneuverability has been shown to be a problem for some imperial pilots, as some have torn the ship apart from too high stress on the hull when using advanced evasive manuevers.

The TIE Fighter has a quite clever design with its relatively small command pod and very thin solar panels. This can make the fighter a hard target at times, even for an X-Wing pilot with four fire-linked lasers.

 

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 Speed: 100 MGLT

2 Laser Cannons 

Hull: 9 RU

-5% to be hit, lost if upgraded

 


 

Tie Interceptor

2780 Credits

 

Interceptor. Faster, more maneuverable and with greater firepower than the standard TIE Fighter by using technology from the TIE Advanced. One of the Empire's best dogfighters. These interceptors were designed so that the wings are longer in front than behind and have been cut out at the front, all for better visibility. They have been timed at 1,250 kilometers per hour in atmospheric conditions.

 

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Speed: 111 MGLT

4 Laser Cannons 

Hull: 16 RU

-5% to be hit, lost if upgraded

 


 

Tie Bomber

3380 Credits

 

Heavy attack fighter. Good multi-role craft. Standard Imperial fighter for attacks on enemy capital ships and bases. This version of the TIE Fighter is a double-hulled bomber ship with bent wings for increased stability. It suffers in maneuverability due to its double-hulled configuration, but when complemented by TIE Fighters or TIE Interceptors, it makes a lethal combination. These ships eventually evolved into the TIE Scimitar assault bomber.

 

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Speed: 80 MGLT

 2 Laser Cannons

4 Warhead Launchers

Hull: 28 RU

 

 


 

Skipray Blastboat

4815 Credits

 

Defense/patrol blastboat. Primarily used as a patrol or assault gunship, serving well on fleet point missions with or without support. The GAT-12h was introduced shortly before the Battle of Yavin, and was not immediately purchased by the Empire. So, Sienar Fleet Systems began selling them on the open market, where they were snapped up quickly by pirate and mercenary fleets. They never became as popular as TIE Fighters, and became obsolete in the mind of the Empire. The S/B has rear-mounted engines, and a ventral fin for stability.

More designs of this assault fighter was developed, including the GAT-12j introduced shortly after the death of Emperor Palpatine. This third generation of the blastboat had larger ammunition bays for its missiles, allowing 12 proton torpedoes or 18 concussion missiles.

 

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Speed: 91 MGLT

2 Laser Cannons

3 Ion Cannons

2 Warhead Launchers

Shields: 102 SBD

Hull: 61 RU

 


 

Assault Gunboat

4180 Credits

 

Space superiority fighter. Excellent multi-role craft. The Assault Gunboat was the Empire's first attempt to combine onboard shields and a hyperdrive on a single-pilot starfighter and was developed for use during the Galactic Civil War. This ship was codenamed Starwing during its production.

 

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Speed: 90 MGLT

2 Laser Cannons

2 Ion Cannons

2 Warhead Launchers

Shields: 100 SBD

Hull: 28 RU

 


 

E-Wing

4070 Credits, 200 Perception Check

 

This starfighter, which employs the R7 astromech droid, was the first starfighter to be fully designed and built under the auspices of the New Republic, and was created by FreiTek Incorporated. The ship, while visually like the X-Wing, has a pair of stable wings. It dishes out punishment and can take it equally well. It uses the R7 droid to take advantage of a redesigned hyperdrive system. The weapons systems leave something to be desired, being based on a synthetic Tibanna gas that isn't as good as the real thing. The New Republic employed two models of the E-Wing. The basic A-Model is 11.2 meters in length, and is armed with three heavy blaster cannons and a proton torpedo launcher. The B-Model is nearly identical to the A-model, except that Mon Calamarian techs have tripled the power input to the weapons systems. This makes them extremely powerful, but if the couplings fail and the weapons overheat, they can be extremely dangerous.

 

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Speed: 135 MGLT

3 Laser Cannons

1 Warhead Launcher

Shields: 68 SBD

Hull: 15 RU

 


 

T-Wing

2790 Credits

 

Interceptor. A mediocre multi-role craft. Small, fast and maneuverable, it is inexpensive and therefore a favorite of smugglers and pirates. The T-Wing never gained much acceptance among Rebel or Imperial pilots, though. Although it is fast, it's only armed with two laser cannons and equiepped with weak shielding. The T-Wing has three wings, with one engine mounted on each wingtip.

 

Back to Top

Speed: 111 MGLT

2 Laser Cannons

Shields: 20 SBD

Hull: 14 RU

 


 

Toscan Fighter

3885 Credits

 

Advanced space superiority fighter. Slower and less maneuverable than the X-Wing, but tougher. It can, however, outmaneuver the B-Wing.

 

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Speed: 87 MGLT

4 Laser Cannons

2 Ion Cannons

2 Warhead Launchers

Shields: 68 SBD

Hull: 23 RU

 


 

Z-95 Headhunter

3170 Credits

 

Space superiority fighter. The Z-95 Headhunter was one of the most popular starfighters ever. It was designed by Seti Ashgad before the rise of the Empire, and was available for sale for over 30 years. Most militaries with starfighters used Z-95s at one point, and the Z-95 was the ship of choice for pirates and mercenaries, especially when the X-Wing became common among Rebel pilots. The ship was easily modifiable, and thus ships that were adapted for space travel (including hyperdrive-equipped Z-95s) soon appeared. Incom and Subpro, the Z-95's manufacturers, also updated the ship every year. Thus, a variety of different Headhunters exist. The Z-95-AF4 was one of the last Z-95s and includes modern (at the time) weapons and upgraded computer systems. Some Z-95 designs have been clocked at 1,150 kilometers per hour in an atmosphere.

 

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Speed: 100 MGLT

2 Laser Cannons

2 Warhead Launchers

Shields: 20 SBD

Hull: 14 RU

 


 

R-41 Starchaser

3470 Credits

 

Multi-role fighter. Similar to the Z-95 Headhunter, but with slightly better performance. This outdated fighter is often found in pirate fleets.

 

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Speed: 100 MGLT

2 Laser Cannons

2 Ion Cannons

2 Warhead Launchers

Shields: 30 SBD

Hull: 14 RU

 


 

IRD Authority

3420 Credits

 

Multipurpose starfighter. It is a fast craft when flown in outer space, but suffers greatly when flown in a planet's atmosphere. The ship's name is derived from its mission profile: Interception, Reconnaissance, and Defense. The IRD was designed for combat with powerful engines and very effective weaponry.

 

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Speed: 102 MGLT

2 Laser Cannons 

2 Warhead Launchers

Shields: 35 SBD

Hull: 18 RU

 


 

Cloakshape Fighter

4000 Credits

 

Assault starfighter. One of many older starfighters now mostly used by smugglers, pirates, bounty hunters and other groups. Trades speed for durability. The CS could be modified in a number of ways (very few unmodified ships can be found), mainly with the addition of Curich Engineering's rear wing and stabilizer conversion kit. This kit, which improved maneuverability and allowed the addition of a hyperdrive sled, was so popular that many people forget it wasn't part of the original design.

 

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Speed: 93 MGLT

 2 Laser Cannons 

2 Warhead Launchers

Shields: 96 SBD

Hull: 28 RU

 


 

Pinook Fighter

3140 Credits

 

Less maneuverable than the Z-95, vulnerable and only slightly faster than the Y-Wing.

 

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Speed: 96 MGLT

2 Laser Cannons 

2 Warhead Launchers

Shields: 25 SBD

Hull: 14 RU

 


 

Planetary Fighter

4130 Credits

 

Excellent speed, pitch and acceleration compensate for this large fighter's lack of roll and shielding.

 

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Speed: 138 MGLT

2 Laser Cannons 

2 Warhead Launchers

Shields: 40 SBD

Hull: 14 RU

 


 

Preybird Fighter

3490 Credits

 

Heavy assault starfighter. Except for a sturdier hull, it is inferior to the X-Wing in every way. Commonly used by pirates and bounty hunters. The Preybird is a rare form of SoroSuub combat starship and was produced in extremely limited quantities. SoroSuub shut the project down after producing only a few production models. The design was eventually picked up by the remnants of the Empire under Moff Disra, who turned the plans over to Zothip and the Cavrilhu pirates. The Cavrilhu then began mass-producing the ships for Disra, who bypassed normal Imperial channels to fund the ships. Over time, the Preybird eventually replaced the TIE Fighter, because it was cheaper to obtain them from pirates than from official Imperial channels.

 

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Speed: 100 MGLT 

2 Laser Cannons 

2 Warhead Launchers

Shields: 46 SBD

Hull: 18 RU

 


 

Supafighter

4010 Credits

 

A large fighter with average shielding and mediocre maneuverability. A good pilot can exploit its better-than-average turn, roll and pitch rates.

 

Back to Top

Speed: 89 MGLT

2 Laser Cannons      

1 Ion Cannon

2 Warhead Launchers

Shields: 80 SBD

Hull: 38 RU

 


 

Razor Fighter

3600 Credits

 

The last model starfighter to roll off the assembly lines of S/SS before Alderaan was destroyed. Not quite up to the performance of an X-Wing.

 

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Speed: 98 MGLT

2 Laser Cannons      

2 Ion Cannon

2 Warhead Launchers

Shields: 38 SBD

Hull: 20 RU

 


 

Star Viper

4505 Credits

 

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Speed: 120 MGLT

2 Double Laser Cannons 

2 Laser Cannons 

2 Warhead Launchers

Shields: 50 SBD

Hull: 35 RU

 


 

Tie Advanced

4190 Credits, 150 Perception Check

 

Space superiority fighter. Excellent multi-role craft derived from Lord Vader's (and some elite empire squadrons) TIE Advanced x1 Prototypes. It is extremely deadly, but the cost to produce it made the production limited and as SFS couldn't bring the costs down, the Empire chose the TIE Interceptor which has nearly as good performance, but no hyperdrive or deflector shields. As the TIE Advanced actually evolved into the cheaper TIE Interceptor, there are very few TIE's of this type still in use.

 

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Speed: 133 MGLT

4 Laser Cannons

2 Warhead Launchers

Shields: 40 SBD

Hull: 14 RU

 


 

Tie Defender

5210 Credits, Moderated Rp required

 

Advanced superiority fighter. Quick, heavily-armed and complete with a hyperdrive, this deadly design can engage multiple enemy fighters. The fighter is propelled by the newer P-sz9.7 twin ion engines from Sienar Fleet Systems and equipped with Novaldex shield generators. The TIE Defender cost over 300,000 credits/fighter; about five times the cost of a TIE Interceptor. This, plus the political upheaval created by the Battle of Endor and the fact that it had an aft blindspot created by the wing placement, led to the demise of the TIE Defender as a widely-accepted starfighter. The TIE Defender was used to defeat Admiral Zaarin, although the missions were so secret that very few Imperial officials were unaware of its role.

 

 

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Speed: 144 MGLT

4 Laser Cannons

2 Ion Cannons

2 Warhead Launchers

Shields: 100 SBD

Hull: 14 RU

 


 

Missile Boat

5205 Credits, Moderated Rp required

 

Advanced space superiority fighter. Superior shielding, speed and multiple warheads make this fighter a dangerous opponent for Alliance fighters. The Missile Boat was created by Grand Admiral Thrawn in an attempt to counter the TIE Defender and is a modified Cygnus Spaceworks Assault Gunboat. Deadly as a long-range fighter, it wasn't accepted by many Imperial pilots due to its lack of manueverability in dogfights.

 

 

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Speed: 122 MGLT

1 Laser Cannon

4 Warhead Launchers

Shields: 120 SBD

Hull: 19 RU

 


 

Tie Phantom

5830 Credits, Moderated Rp Required

 

The nickname "Phantom" for this fighter originates from the codename of the Mrlssi project to develop a working cloaking device for the Empire. The official devloper of this device was Rorax Falken and his Mrlssi students. It is said that this was only a smoke-screen to use Empire funding for other projects under Falken's control and that this fact wasn't noticed under Emperor Palpatine's reign. As Palpatine died, remnants of the Empire began demanding results from Falken. The researcher was just starting to realize how his work had been used in the construction of the Death Star by that time and suffered a breakdown. When all was said and done, Rogue Squadron discovered (from Falken's students) that the project wasn't real. In the end, the only good about this project, which was rumoured to even give the ship the ability to resist the effects of a gravity well projector, was that it lead to the discovery of the gravitic polarization beam.

 

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Speed: 100 MGLT

3 Laser Cannons

Shields: 20 SBD

Hull: 15 RU

Crew: 1+1 Gunner

Special: -20% to be hit

 


 

TL-118 Starhammer

3250 Credits

 

TL-118, aka StarHammer, was developed during the height of the Galactic Civil War. Subpro planned to market the starship to either the rebels or the Empire, whichever bid the highest. The Empire rejected the design, and the rebels couldn't afford it, so Subpro sold its first and only production run to anyone willing to pay for the fighters, including security forces, system militias, planetary defense fleets, mercenaries, and crime lords.
 

 Aside from being a large, slow target, the StarHammer suffer from a major weakness which was one of the reasons the Empire rejected the design. One successful strike against the ion engines causes them to emit maximum thrust, sending the fighter out of control in the general direction it was travelling.

 

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The New Imperial Federation

Speed: 40 MGLT

6 Laser Cannons

1 Warhead Launcher

Shields: 125 SBD

Hull: 28 RU

 


 

Die-Wing

3060 Credits

 

The TIE-Y is one of the short-range starfighters known as "uglies". It is a generic name given to any of the pieced-together fighters that are built by low-life techs in the Corellian Sector. Uglies are built from starship parts scavenged from any and all sources, particularly rebel and imperial fighters, and are built for firepower more than maneuverability. The TIE-Y, aka TIE-wing, (nicknamed Die-wing by Republic pilots) is the result of combined parts from the TIE fighter and the Y-Wing. It is quite fast, but that is also the only good thing about it.
 

Below average performance. Unless they outnumber you, they pose little threat.

15% chance of a system breakdown at the beginning of a battle or encounter.

 

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The New Imperial Federation

Speed: 130 MGLT

2 Laser Cannons

Hull: 20 RU

 


 

Y-Tie

3070 Credits

 

The Y-TIE is also the result of welded parts from the TIE fighter and the Y-Wing. It is quite durable but slow.

 Below average performance. Unless they outnumber you, they pose little threat.

15% chance of a system breakdown at the beginning of a battle or encounter.

 

Back to Top

The New Imperial Federation

Speed: 70 MGLT

4 Laser Cannons

Shields: 75 SBD

Hull: 40 RU

 


 

X-Tie

3210 Credits

 

The X-TIE is an average ugly, combining the X-Wing and the TIE fighter. Not particularly good at anything.

Below average performance. Unless they outnumber you, they pose little threat.

15% chance of a system breakdown at the beginning of a battle or encounter.

 

Back to Top

The New Imperial Federation

Speed: 80 MGLT

2 Laser Cannons

2 Warhead Launchers

Shields: 25 SBD

Hull: 40 RU

 


 

X-Ceptor

3420 Credits

 

The X-Ceptor is the result of a marriage between the TIE Interceptor and the X-Wing. It is one of the better 'uglies', performing about average for an industrial-built starfighter.

Average performance, but still flies like a crippled X-Wing. Unless they outnumber you, they pose little threat. Some models have only 2 Laser Cannons for armament.

 

15% chance of a system breakdown at the beginning of a battle or encounter.

 

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The New Imperial Federation

Speed: 100 MGLT

4 Laser Cannons

1 Warhead Launcher

Shields: 20 SBD

Hull: 40 RU

 


 

Deathseed

3020 Credits

 

This fighter is not built by corellians, but by the Twileki, who named this ugly "Chir'daki", which is the native name for the deadly spore of a parasitic fungus aka Deathseed. It combines parts from the TIE Fighter, B-wing and X-wing, and is overall a fairly successful design commonly used by the Twi'Leki.

 Good firepower but fragile. Slightly above average performance.

15% chance of a system breakdown at the beginning of a battle or encounter

 

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The New Imperial Federation

Speed: 100 MGLT

4 Laser Cannons

1 Warhead Launcher

Shields: 25 SBD

Hull: 10 RU

 


 

New Republic Defender

2690 Credits

 

The New Republic Defender is interesting in the fact that it is similar to the concept of the TIE Line Fighter; cut all excess equipment to get superior maneuverability, good speed, and low cost. Did the rebels learn something after six years of galactic civil war? In any case, the Defender is mostly used for planetary defense, but has steadily become more and more numerous in the Republic navy as well, mainly replacing the old Y-Wings and Z-95s. We belive that the NR Defender design was derived from the Imperial Death Star Defender, due to it's amazing similarity.

The Defenders greatest asset is the ease with which it can perform exceptional maneuvers. It can spin around 180 degrees in mid-flight in the vacuum of space by simply firing one maneuvering jet forward and one backward, so watch out for return fire. It is not very fast however, so missiles is the best bet to kill it. A tractor beam is very useful for battling a Defender as well.

 

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Speed: 87 MGLT

3 Laser Cannons

Shields: 50 SBD

Hull: 14 RU

 


 

X-Wing Advanced

4420 Credits, 200 Perception Check

 

The newest model of the X-Wing came into existance because of the competition of newer, faster starfighters such as the E-Wing or the A-9 Vigilance. It features improved engine thrust and numerous advances in targeting, fire control, and power distribution. Armament remains similar to the original design. It is all in all a dangerous adversary to most Imperial starfighters.

Use tractor beams whenever possible to slow it down, then proton torpedoes.

 

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Speed: 120 MGLT

4 Laser Cannons

2 Warhead Launchers

Shields: 50 SBD

Hull: 40 RU

 


 

Miy-Til Fighter

3680 Credits

 

A fighter unique to the Hapan Cluster and its primary superiority fighter. The craft's small size means that the Hapan engineers had to miniaturize many of its components. It employs an R2 astromech droid to assist with in-flight operations and navigation. It is propelled by four Incom 6X4 fusial thrust engines. Some versions does not have all weapons listed.
 

A very capable craft. Fast, more agile than rebel fighters, strong shields, and a small target profile topped off with a well-rounded arsenal. Most imperial fighters are however faster.

 

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The New Imperial Federation

Speed: 90 MGLT

1 Triple Laser Cannon

2 Ion Cannon

1 Warhead Launcher

Shields: 100 SBD

Hull: 20 RU

 


 

Hetrinar Assault Bomber

4310 Credits

 

Often mistakenly named the Miy'til Assault Bomber due to its similarity with its sister version. The Hetrinar is however a much larger craft, with a serious arsenal. It is an assault fighter rather than a bomber with its large missile load. Although a powerful assault fighter, it never saw widespread use, even within the Hapan Navy.

 

Reasonably fast for such a large ship, and with powerful shields. Its missiles makes it dangerous, but other than that, you should be able to outmaneuver and take it out.
 

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The New Imperial Federation

Speed: 80 MGLT

2 Laser Cannons

2 Warhead Launchers

Shields: 150 SBD

Hull: 30 RU

 


 

Corsair Class Starfighter

3300 Credits

 

The Corsair is a rarely seen ship. Unlike most starfighters, it requires a crew of three. The co-pilot controls the ion cannons and one gunner operates the turbolasers. It is unusual for a heavy assault fighter to not carry any warheads, but it carries light turbolaser batteries to make up for it. In some planetary navies, which uses the much different civilian classification of capital ships, the Corsair is listed as a cruiser.
 

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The New Imperial Federation

Speed: 80 MGLT

2 Turbolasers

2 Ion Cannons

Shields: 50 SBD

Hull: 40 RU